AI Insights · Timothy · January 2023
Top 5 Paid Games on Android in Costa Rica for Q4 2022
An overview of the performance of the top 5 paid games on the Android platform in Costa Rica during Q4 2022, including weekly downloads, revenue, and active user trends.
During the fourth quarter of 2022, the top 5 paid games on Android in Costa Rica showcased varying trends in weekly downloads, revenue, and active users. Here is a detailed look at their performance:
Pou from Zakeh saw a consistent increase in weekly downloads, starting at around 2.9K in late September and peaking at approximately 7.1K by the end of December. The game's weekly revenue experienced fluctuations, with notable peaks of $30 in the week of November 21 and $15 in mid-December. Weekly active users maintained a steady upward trend, rising from 141.9K to 157.3K throughout the quarter.
Geometry Dash Lite by RobTop Games had a notable performance in terms of weekly downloads, which varied between 3.3K and 6.4K, peaking in the last week of December at 5.7K. The number of active users also showed growth, starting at 65.1K and reaching 68.6K by the end of the quarter. However, the game did not generate any revenue during this period.
Red Ball 4 from FDG Entertainment GmbH & Co.KG experienced a steady performance in weekly downloads, fluctuating between 2.1K and 2.7K. The weekly revenue remained modest, with small peaks of $7 at the end of November and $6 in the week of November 21. Weekly active users showed a slight decline, starting at 21.3K and ending at 19.7K.
Minecraft by Mojang demonstrated strong revenue generation, with weekly revenue ranging from $1.0K to $1.6K, peaking in the final week of December. Weekly downloads increased significantly during the quarter, starting at 229 and reaching up to 2.1K in early December. The number of active users grew from 33.1K to 39.7K, showing a positive trend throughout the quarter.
Pepi Hospital: Learn & Care from Pepi Play had stable weekly downloads, ranging from 764 to 1.1K. The game’s weekly active users showed minor fluctuations but remained relatively steady, starting at 5.2K and ending at 5.0K. The revenue data for this game was negligible, with only minor peaks observed in October.
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